AGame03

Price: 300.00 GBP

  Self-managed Game


You'll help up to 7 Teams to build an eCommerce Product Catalog. Each Team can play local or remote, and you'll be able to control the Game centrally. Allocating budget and extra credits, checking dependencies, and injecting changes in your Teams at mid-Sprint. At the end, each Team can check their results in the Reporting page, and you can provide clarifications on each task. No Coding experience required.
This Game can be played by the following Teams:

  • • Client
  • • Vendor
  • • Operations
  • • Service Desk
  • • Governance
  • • Scrum Team A
  • • Scrum Team B
  The Game Advantage
  • • Learn Company's culture
  • • Engage with teams from different layers of the organization
  • • Provide basic coaching
  • • Leverage on one-to-many relationship to support your business proposition
  • • Create a momentum, to enable other opportunities
  • • Build mutual trust, and support a "can do" attitude

  The eCommerce Product Catalog


We believe Agile simulations can be more engaging than just playing Lego. Our contribution to the community is to support agile awareness, by educating people to build the collaborative environment which is the goal of any agile transformation.

Try to build something real with your Teams:

  • Development: Engage with Scrum teams (2)
  • DevOps: Promote a cultural change in the organization
  • Service Desk: Understand customer support
  • Delivery: Simulate business outcome
  • Client: Simulate client's relationship
  • Business: Understand how multiple layers of the organization work

  Create a Momentum


Playing a game together, helps reducing communication barriers and building mutual trust. When the game is over, the gravity you're able to create remain. You'll be able to trigger interest, and build a relationship with the Team that may open the door to other opportunities.

Who's the target Audience?
Ideally the Game Admin is an Agile Coach, a Scrum Master or an Account Manager, trying to promote the agile transformation with their client.
This game can also be played internally to raise agile awareness, reduce time to adoption, and learn how to respond to changes in a more agile way.